The same caution is advised to the slaughtering process. If you do that on the wrong map, you will see some dwarf carcasses added instead. This means that sometimes multiple dead critters per hunt will be lying about if you have a good system of stockpiles, available dwarf haulers and a map free of menacing critters (like with calm surroundings), then you should have the outside of your fort just as tidy as the inside, and will be able to salvage the corpses. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This happens frequently with crossbows due to their range. A hunter may kill other creatures that are closer to them than the fleeing mark he is intent on catching. ![]() Upon killing the prey, a hunter will carry it home to a butcher's shop. If a hunter carries no weapon, they will wrestle their prey. From there, the ambusher skill has no effect, and only combat skills are used. When the dwarf is close enough (or once spotted), they will move to engage, or to within shooting range if they are using a crossbow. Higher skill allows dwarves to get closer before being spotted, and also increases the speed at which a dwarf can move while sneaking. As an ambusher gets closer to his prey, there is a greater and greater chance he or she will be spotted by the animal and stop ambushing. ![]() Hunters use the ambusher skill in order to sneak up on their prey. The hunting labor enables a dwarf to put on armor and equip a weapon as a civilian and try to kill wild animals roaming outside.Ī hunter picks a mark at random, which he then pursues, ignoring other animals and enemies.
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